Arsenals fill your second and third toolbar slots in Anime Randomizer (Allusions), providing critical support that can turn the tide of any PvP match. Unlike main weapons that deal primary damage, arsenals are utility items — they heal, buff, provide mobility, or deliver supplementary damage. Understanding every arsenal and how it pairs with your weapon is essential for consistent performance in the randomizer combat system. This guide covers every arsenal currently available in Allusions and Allusions 2, organized by type, tier, and best weapon pairings.
Arsenal Types Explained
Every arsenal falls into one of four categories, each serving a distinct combat role in Allusions. Knowing the type of each arsenal helps you immediately understand how to use it when you receive a random loadout:
| Type | Role | Key Examples | When It Shines |
|---|---|---|---|
| Heal | Restore HP during or between fights | Medic | Sustained engagements, attrition fights |
| Buff | Temporary stat boosts (defense, speed, damage) | Metal Box | Before engaging, during team pushes |
| Mobility | Movement tools for approach or escape | Machine Gun Jetpack, Mach Rush | Gap closing against ranged, escaping combos |
| Offensive | Supplementary damage sources | Mark For Death, Mini Sentry Gun, Knife Fencing | Zoning, finishing low-HP targets |
Your two arsenal slots are randomly assigned each round along with your main weapon. In Default mode, you cannot choose which arsenals you receive — but knowing how to use each one effectively is what separates average players from top performers. The randomizer system demands versatility, and that includes knowing every arsenal's strengths and weaknesses.
All Arsenals — Complete List
S-Tier Arsenals
| Arsenal | Type | Tier | Why S-Tier | Best Weapon Pairing |
|---|---|---|---|---|
| Machine Gun Jetpack | Mobility | S | Universal utility — gap close, escape, aerial attacks, approach options | Close-range weapons (Akuma, Black Leg) |
Machine Gun Jetpack earns S-tier because mobility is universally useful regardless of your weapon or game mode. The flight capability lets you escape dangerous ground situations, approach from unexpected angles, and deliver aerial attacks that grounded opponents struggle to counter. In team modes, a jetpack user can control the skies and apply pressure from above while teammates push on the ground. The jetpack provides both offensive and defensive value — you can use it to engage aggressively or escape when a fight goes badly. No other arsenal offers this level of flexibility.
A-Tier Arsenals
| Arsenal | Type | Tier | Why A-Tier | Best Weapon Pairing |
|---|---|---|---|---|
| Mach Rush | Mobility | A | Fast ground dash for closing distance or escaping | Ranged weapons (Cursed Nail, Commando Pistols) |
| Mark For Death | Offensive | A | Damage amplification on marked targets | High-burst weapons (Akuma, Darksteel) |
Mach Rush provides a rapid forward dash that excels at closing the gap against ranged weapons or escaping combo pressure. It is faster than flashstep for covering ground but has less directional control. The dash covers significant distance in a straight line, making it ideal for punishing opponents who try to maintain range. Mark For Death marks a target for increased damage — coordinate with teammates in Team mode for maximum effectiveness, or use it to amplify your own burst combos in solo play.
B-Tier Arsenals
| Arsenal | Type | Tier | Why B-Tier | Best Weapon Pairing |
|---|---|---|---|---|
| Medic | Heal | B | Reliable healing for sustained fighting | Mid-range weapons (Cursed Nail, Commando Pistols) |
| Metal Box | Buff | B | Defense buff before engaging | Aggressive weapons (Blitz Style, Black Leg) |
| Mini Sentry Gun | Offensive | B | Zone control and area denial | Zoning weapons (Cursed Nail, Commando Pistols) |
Medic restores health during or between fights, making it essential for sustained engagements. The healing is not instant — there is a brief animation — so use it when you have spacing from opponents. Always save Medic for critical moments below 50% HP rather than healing at 80% HP. Metal Box provides a temporary defensive boost that reduces incoming damage. Activate it before engaging for maximum benefit, not during combat when the animation lock makes you vulnerable. Mini Sentry Gun deploys a stationary turret that provides area denial and extra DPS. Place it at chokepoints or behind cover for maximum zone control — the sentry has limited health so positioning matters.
C-Tier Arsenals
| Arsenal | Type | Tier | Why C-Tier | Best Weapon Pairing |
|---|---|---|---|---|
| Knife Fencing | Offensive | C | Low damage, short range, fast speed | Any close-range weapon as finisher |
Knife Fencing has the lowest impact of any arsenal. The quick knife attacks deal minimal damage and have very short range. Use it only as a finisher after an M1 combo — never initiate with it. Its primary value is catching opponents off-guard with its fast attack speed, but even this niche application is unreliable compared to simply using your weapon abilities.
Arsenal Synergies — Best Pairings
The right arsenal can amplify your weapon's strengths or cover its weaknesses. Here are the most effective pairings:
| Weapon Type | Best Arsenal Pairing | Why | Combo Flow |
|---|---|---|---|
| Close-range melee (Akuma, Black Leg) | Machine Gun Jetpack | Close gaps and escape after committing | Jetpack approach → M1 combo → E ability → escape |
| Mid-range (Cursed Nail, Commando Pistols) | Medic or Mini Sentry Gun | Sustain or zone control to maintain range | Poke with weapon → heal/zone → reposition |
| Slow heavy (Darksteel) | Mach Rush or Metal Box | Close distance quickly or buff defense | Buff/Approach → wait for whiff → punish |
| Fast combo (Blitz Style, Bandit Kit) | Mark For Death or Metal Box | Amplify burst damage or survive while comboing | Mark target → burst combo → secure kill |
Rare Arsenals
Rare arsenals spawn during intermission periods as limited drops on the map. They are more powerful than standard arsenals but have limited uses or disappear after activation. Always rush to pick them up during intermission — other players will be competing for them too. In private servers, you can use the /cmd command to spawn specific rare arsenals for practice. See our Private Server Commands Guide for the full command reference.
Allusions 2 Arsenal Changes
Allusions 2 introduces some arsenal modifications alongside the block and dodge system. The core arsenal types remain the same, but the meta shifts because blocking changes engagement patterns. Mobility arsenals become even more valuable in Allusions 2 because the block system slows down direct approaches — you need movement tools to create angles and bypass blocks. Medic gains value during block stalemates where both players are waiting for the other to commit. Check our Allusions 2 Guide for detailed information about arsenal adjustments in the sequel.
How to Use Arsenals Effectively
- Know your arsenal before fighting: During the brief moment after loadout assignment, check which arsenals you have and plan your approach accordingly.
- Time your heal: Save Medic for critical moments — healing at full HP wastes the cooldown.
- Buff before engaging: Activate Metal Box before approaching, not during combat. The buff duration is limited.
- Zone with sentries: Place Mini Sentry Gun at chokepoints before the fight reaches you.
- Mark priority targets: In Team mode, coordinate Mark For Death with teammates for maximum damage amplification.
- Use mobility offensively: Machine Gun Jetpack and Mach Rush are not just escape tools — use them to approach from unexpected angles.
Arsenal Decision Flowchart
When you receive your loadout, follow this decision process:
- Check your weapon type — Is it close-range, mid-range, or heavy?
- Check your arsenals — Do they synergize with your weapon or cover its weaknesses?
- Choose your engagement style — Aggressive if you have mobility/buff, defensive if you have heal/zone
- Adapt mid-fight — If your plan fails, use your second arsenal to recover
FAQ
Can I choose my arsenals?
Like weapons, arsenals are randomly assigned each round in Default mode. You receive one main weapon and two arsenal slots. In private servers, use /cmd to spawn specific arsenals for practice.
What is the best arsenal type? It depends on your weapon and playstyle. Mobility arsenals like Machine Gun Jetpack pair well with close-range weapons. Heal arsenals suit mid-range fighters who need sustained power. The universal best is Machine Gun Jetpack because mobility is always useful.
How do rare arsenals work? Rare arsenals spawn during intermission as limited drops on the map. They are more powerful but have limited uses. Rush to pick them up before other players — competition is fierce.
Do arsenals carry over between rounds? No, all loadouts — weapons and arsenals — are re-randomized each round. This is the core of the randomizer mechanic. Adapt your strategy to whatever you receive. See our Beginner Guide for more on the randomizer system.
What if both my arsenals are the same type? Dual mobility (Jetpack + Mach Rush) gives incredible movement freedom. Dual offensive (Mark For Death + Mini Sentry Gun) creates strong zone control. Dual defensive (Medic + Metal Box) makes you very hard to kill but limits kill potential. Adapt your playstyle to your arsenal combination rather than fighting against it.
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